Sunday 17 July 2011

Player Character Creation

PCs are created at 1st level, using the 3.5 edition Dungeons & Dragons rules - see here

Basic Character Creation is  - PCs are created with 32 Point Buy, with costs as follows.

8 (0 points)
9 (1 point)
10 (2 points)
11 (3 points)
12 (4 points)
13 (5 points)
14 (6 points)
15 (8 points)
16 (10 points)
17 (13 points)
18 (16 points)

The following default arrays are 32 points:

16 (10 points)
14 (6 points)
14 (6 points)
12 (4 points)
12 (4 points)
10 (2 points)

18 (16 points)
14 (6 points)
12 (4 points)
12 (4 points)
10 (2 points)
8 (0 points)

Class: PCs may be any Base class except Cleric & Druid.  Wizards & Sorcerors can cast the Cure spells as a Cleric of their level, and possibly other Divine spells - check with DM.
Race: PCs may be Dwarf, Elf, Half-Elf, Half-Orc ("Man-Orc"), or Human ("Man")- see here
Spells and Feats: Must be from the 3.5 PHB or d20 SRD

Alignment: PCs may be any non-evil Alignment.
Equipment: PCs begin with average starting wealth, non-magical equipment only, as follows:

Barbarian: 100gp
Bard: 100gp
Fighter: 150gp
Monk: 12gp, 5sp
Paladin: 150gp
Ranger: 150gp
Rogue: 125gp
Sorcerer: 75gp
Wizard: 75gp

Religion on Titan
People normally revere the entire Celestial Court (below), although they may pay particular reverence to one or two of the Celestial gods.

Gods of Titan - The Celestial Court
Sindla Avana (f) - Luck & Fate
Titan - Father of the World
Libra (f) - Truth & Justice
Asrel (f) - Beauty & Love
Usrel (f) - Peace
Courga - Grace
Fourga - Pride
Telak - courage
Rogaar - Lord of Lions, Patron of Mercenaries & Warriors
Hamaskis - Learning, Scholars, Wizards
Galana (f) - Plants & Fertility, Elves - favoured by Druids
Varantar - Shepherds
Throff (f) - Earth, Dwarves
Filash - Fire
Glantanka (f) - Sun
Verlanka - Smelting & Metalwork
Lorodil - Volcanoes
Sukh - Storm
Pangara - Winds
Hydana - Waters
Aqualis - Rivers
Farigiss - Ice & Cold
Solinthar - Mariners
Fulkra - Travellers

Separate from the Celestial Court is Lord Logaan the Trickster, said to have created Man and Woman during the Godtime.

The Lords of Evil
Evil creatures on Titan may revere the powers of Entropy such as Death and his brothers Disease and Decay, and the Seven Demon Princes of the Pit: Ishtra, Myurr, Sith, Kalin, Relem, Shakor & Vradna.

Personality, Appearance & Background
Please include brief notes on the personality, appearance and background of your PC.  As play begins the PCs have recently left the small township of Chalice, upstream on the Silver River from the larger town of Silverton.  Chalice is a mostly Human settlement, with small numbers of Elves, Half-Elves, Dwarves and Half-Orcs.  You are free to create local friendly & related NPCs as part of your character background, eg a Dwarf Fighter might have been apprenticed to a Dwarven Smith, a Human Wizard likely had a wizardly mentor, a Half-Elf Paladin may be from a local Knightly family, a Half-Orc Barbarian may have left an Orc tribe in the Moonstone Hills, and so on.

Levelling Up
GM will track Party XP.  You level up at the following XP totals:
XP Total   Level
0                1
1000          2
3000          3
6000          4
10000        5
15000        6
21000        7
28000        8
36000        9
45000      10 (maximum level on Titan)

Retraining
I'm using the PHB2 rule whereby you may retrain 1 Feat, Skill, Sorcerer Spell, etc upon Level-Up.

E10 Advancement
For every 10,000 XP gained after Level 10, the PC can gain either 1 Feat  or 4 Skill Points.  Maximum Skill Ranks remains at 13 for class skills, 6 for non-class skills.

Feats
Level restrictions are capped at 10, eg Forge Ring requires caster level 10, Greater Weapon Specialisation requires Fighter Level 10.

Hit Points above 1st Level
Hit dice are rolled after 1st level.  However PCs receive at least half the maximum roll on each die rolled, eg if a player rolls a '3' on a d10, the PC gets +5 hit points.

New Feats

Shield Specialisation
Requires: Fighter Level 3
Benefit: The PC's Shield bonus to AC when wielding a shield increases by +1 (to +2 Light, +3 Heavy) and the PC gains a +1 Shield bonus to Reflex saving throw.

Greater Shield Specialisation
Requires: Shield Specialisation, Fighter Level 9
Benefit: The PC's Shield bonus to AC when wielding a shield increases by an additional +1 (to +3 Light, +4 Heavy) and they gain a +2 Shield bonus to Reflex saving throw.

Crafting & Buying Magic Items
All magic item creation requires rare and special components, which are only occasionally available to purchase, and then in limited numbers.  Likewise, only a few specific magic items are available for sale even in major population centres, and locating them will take effort.

Optional Blank Character Sheet for submitting PCs

Name:
Class:
Level:
Sex:
Race:
Age:
Alignment:
Appearance:
Background & Personality:
STR
DEX
CON
INT
WIS
CHA
Hit Points:
Feats:
Skills:
Spells & Powers:
Weapons:
Armour & Armour Class:
Other Equipment:

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