Friday 16 September 2011

Keena - Day 3

Name:  Keena Gladomaine
Class:  Ranger
Level:  1
Sex:  Female
Race: Half-Elf
Age:  24 yrs old
Alignment:  CG

Appearance:
--Height: 5'9"
--Weight: 138 lbs
--Eyes: Green
--Hair:  Auburn Red, wavy, shoulder length
Attractive and lithe looking. Generally wears her leathers and armor when adventuring.

Background & Personality:
--Personality: Introspective. More at home in the wilderness among the wild things than in the city or around people.

--Background:  Keena was born in the Darkwood to a Human Ranger (cousin to Lirael on her mother's side) and an Elvin Druid. Her father was the youngest and knew any chance of achieving power in the family was slim to none, so risking disinheritance, he took off to find his own way. It wasn't long before he fell in love with the wilderness and Keena's mother. Keena followed her father's footsteps as a Ranger.

STR  14 (+2)
DEX  16 (+3) Init +3
CON  8 (-1) [was 12]
INT    10
WIS   14 (+2)
CHA   12 (+1)

Hit Points: 7/7

Feats:
--Point Blank Shot, +1 Attack/Dmg @ range up to 30 feet
--Track (Class Bonus Feat) successful Survival Check

Skills:  24 Rank Points
(Name, Skill Mod = Ability Mod + Rank + Misc Mod)
--Bluff (Cha) +1 (+3) = 1 + 0 + 2 (Ogre--Preferred Enemy skill)
--Climb (Str) +3 = 2 + 1 + 0
--Concentration (Con) +0 = 1 - 1 + 0
--Craft/Bowmaking (Int) +1 = 0 + 1 + 0
--Craft/Trapmaking (Int) +1 = 0 + 1 + 0
--Craft/Fletching (Int) +1 = 0 + 1 + 0
--Diplomacy (Cha) +3 = 1 + 0 + 2 (racial skill)
--Gather Information (Cha) +3 = 1 + 0 + 2 (racial skill)
--Handle Animal (Cha) +3 = 1 + 2 + 0
--Heal (Wis) +3 = 2 + 1 + 0
--Hide (Dex) +4 = 3 + 1 + 0
--Jump (Str) +3 = 2 + 1 + 0
--Knowledge/Dungeoneering (Int) +1 = 0 + 1 + 0
--Knowledge/Geography (Int) +1 = 0 + 1 + 0
--Knowledge/Nature (Int) +1 = 0 + 1 + 0
--Listen (Wis) +4 (+6) = 2 + 1 + 1 ( + 2 Ogre-Preferred Enemy skill)
--Move Silently (Dex) +5 = 3 + 2 + 0
--Profession/Tracker (Int) +3 = 2 + 1 + 0
--Profession/Hunter (Int) +3 = 2 + 1 + 0
--Ride (Dex) +4 = 3 + 1 + 0
--Search (Int) +2 = 0 + 1 + 1 (racial skill)
--Sense Motive (Wis) +2 (+4) = 2 + 0 + 2 (Ogre--Preferred Enemy skill)
--Spot (Wis) +4 = 2 + 1 + 1 (racial skill)
--Survival (Wis) +3 (+5) = 2 + 1 + 2 (Ogre--Preferred Enemy skill)
--Swim (Str) +3 = 2 + 1 + 0
--Use Rope (Dex) +4 = 3 + 1 + 0

Spells & Powers:

--HALF-ELF RACIAL TRAITS: Spd 30', Immunity to sleep spells & similar magical effects, +2  bonus vs enchantment spells & effects, low-light vision, +1 bonus on Listen/Search/Spot checks, +2 bonus on Diplomacy & Gather Information check, Vulnerable to special effects that affect elves, can use magic items that are only usable by elves, automatic languages are common & elven, bonus languages are all languages except secret languages

--CLASS FEATURES: Proficient with all simple & martial weapons, light armor & shield (except tower shields). Favored Enemy (Ogre) gains +2 bonus on Bluff, Listen, Sense Motive, Spot & Survival vs Ogres. +2 bonus weapon dmg vs Ogre. Bonus feat of Track. Wild Empathy

Initiative: +3

Fort: +3
Ref: +5
Will: +2 / +4 Enchantment / Immunity to Sleep

Base Attack: +1

Grapple: +3        

Weapons:
--Longsword, Att +3 (-1) , dmg d8+2 (str) +2 (ogre), critical 19-20/x2, On-hand weapon
--Short sword, Att +3 (-5), dmg d6+1 (off-hand) (str) +2 (ogre), critical 19-20/x2, off-hand weapon
--Dagger, Att +3/+4 thrown, dmg d4+2 (str) +2 (ogre), critical 19-20/x2, either hand, 10' rng
--Longbow, Att +4, dmg d8 (str) +2 (ogre), critical x3, 100' rng,
   * Point Blank Shot--+1 att/dmg @ rng up to 30'
   * 20 arrows in quiver

Armour & Armour Class:
--Studded Leather Armor (light)
--AC: 16

Other Equipment:  Backpack, waterskin, whetstone, bedroll, empty sack, flint & steel, fishhook, flask of oil, belt pouch, 5 days of trail rations, 50' hemp rope, 8 torches
MI: Potion of Levitation

Money: 15 gp  25 sp

Tuesday 13 September 2011

Allansia Level Distribution

Using the standard 3e break-down, for the campaign setting it goes roughly as follows:

Level
1-3:  Low Level - almost all ordinary people fall in this range.
4-6:  Mid Level - established heroes, competent wizards, minor warlords.
7-9:  High - Major heroes, mighty warlords.
10:   Very High - Legends